“It’s Complete Nonsense”: Clair Obscur Director Fiercely Defends Turn-Based RPGs Against Modern Criticism

Clair Obscur director Guillaume Broché hits back at critics who call turn-based RPGs outdated, calling the claim 'complete nonsense' and defending the genre's strategic depth.

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Staff Writer
Posted on 07/07/2026 09:41

The Eternal Debate: Turn-Based vs. Real-Time Combat

In the evolving landscape of role-playing games (RPGs), a recurring debate persists: is the turn-based combat system a relic of the past or a timeless pillar of strategic gaming? For Guillaume Broché, the director behind the highly anticipated Clair Obscur: Expedition 33, the idea that turn-based combat is "outdated" or "boring" is not just incorrect—it is, in his words, "complete nonsense."

As the gaming industry pushes toward more seamless, action-oriented combat systems, Broché is taking a firm stand to protect the intellectual and emotional depth that turn-based mechanics provide, arguing that the genre is far from dead and is instead ripe for innovation.

Defending the Strategy of the Turn

The core of the criticism against turn-based RPGs usually centers on the perceived lack of dynamism. Detractors often argue that waiting for a turn to act removes the tension and immersion of a fight. However, Broché contends that this perspective overlooks the fundamental appeal of the genre: strategy.

According to the director, the deliberate pace of turn-based combat allows players to engage with the game's systems on a deeper level. It transforms a battle from a test of reflexes into a tactical puzzle, where the player's intelligence and planning are the primary tools for victory. By dismissing this style of gameplay, critics ignore the satisfaction that comes from executing a perfect strategy over several turns.

Innovation Within Tradition: The Vision for Expedition 33

While Broché is a staunch defender of the turn-based system, he isn't simply clinging to nostalgia. Clair Obscur: Expedition 33 aims to bridge the gap between classic strategy and modern engagement. The goal is to refine the turn-based experience so that it feels responsive and exciting without sacrificing the thoughtful decision-making process.

The development team is focusing on creating a system where every choice feels impactful and where the visual presentation enhances the weight of each turn. By blending high-fidelity graphics with a sophisticated combat loop, the game intends to prove that turn-based mechanics can be just as cinematic and thrilling as any real-time action title.

A Call for Diversity in Game Design

Broché’s defense is also a broader plea for diversity in the gaming market. He suggests that the industry's tendency to gravitate toward a single "modern" standard of combat limits creativity. The resurgence of turn-based elements in various successful titles proves there is still a massive appetite for games that challenge the mind rather than just the thumbsticks.

For the team at Clair Obscur, the mission is clear: to honor the legacy of the RPG while pushing the boundaries of what turn-based combat can achieve in the current generation of hardware.

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